Post by ✖SWEET SORROW on Mar 7, 2012 17:27:02 GMT -6
Kingdom of Thirekoth
Ze'tar-
Ze'tar-
~OOC Information #1~
This guild will not strive off a 'large' member base. We are not an empire that thrives off quantity over quality. We are not a assassin / mercenary guild here to kill you and your friends. We are a progressive storyline guild. The story progresses with each event and in little part? With every casual roleplay we do. Those who join me in this guild will be able to watch as the story around them unfolds with twists, turns, and more.
This guild has no race that can be abused and turned into a 'lol' race, as I have developed enough of the races to know that if anyone in the guild tries to lol around with them? I can correct them or get them out as fast as I can as to minimize any damage on the roleplay and the guild members. The same goes for the extensive list of 'classes' I have created for the races of the world. I will make sure to let people know what these races and classes CAN and CAN'T do. There will be a fine line and it will not be crossed.
~Lore~
Thirekoth
Lore
by I. P Brown
Lore
by I. P Brown
In The Great Dark Beyond, there lies vast amount of planets that go about their own lives. Some planets are found by the Titans and given life, while some are given order. One planet, by the name of Ze'tar, was one planet that was touched by the grace of the titans. The aid of the Pantheon themselves set Ze'tar up for a rich history of good moments and bad. Some would later come to blame Sargeras for the later ruining moments of Ze'tar's history. Our tale in Ze'tar begins with the barbaric ancestors of the races Ze'tar knows today.
The First Years
The First Years, dubbed so by the lore-keepers of Ze'tar, was the time of barbaric ancestors. Tribes and clans were prominent in these times. From the bloodthirsty orc clans to the peaceful bolvar tribes that migrated, land was always in change of ownership due to the constant fights as well as nomadic nature of the races at this time. The First Years were mediocre at best, but started to pave way for the future in due time.
The Pantheon, by now, were long gone.
War of Elumenor
Years and years would go by and the races advanced in time. With time came the settlement of the vast lands of Ze'tar and the races began to make their way into making names for themselves. Through the passing of time, however, came chance for war. As the humans themselves began to explore outward, they ran into a very green problem: The orcs. It was in the plains of Elumenor that the humans encountered the brutish orcs and the battle there was just one of many to come. The humans had found, inevitably, their first true enemy.
While the humans combatted the orcs, the other races minded themselves for the time being. The dwarves kept to their mountains, while the inquisitive gnomes tinkered underground. Both the Kodai'tal and the Deir'tal found home in forests and plains, making their start there. The secluded trolls kept to their grassy lands and small chain of islands which were just fine for them. The bolvar and radere both found their own niche homes within plateaus and grassy fields protected by natural land.
But these races, one way or another, would come to interact with another in due time. The start of the war between the brutish orcs and the virtuous humans had begun to lead them across the continent. From small scale fights to bloody all out desecration of the lands the set their foot on, their war drew in the dwarves. The dwarves, not taking kind to the orcs too much, sided with the humans. The stout and rowdy dwarves were a fair ally for the humans and the tables turned in their favor.
But the orcs, while brutes, were not stupid. They knew just what they needed: allies. A party of orcs approached the trolls and though it took time to convince them, the orcs had gained a steady ally in the trolls.
The war itself continued back and forth, but finally came to a close when the generals of both sides met in uneasy peace. Though they both did not want what was to come, they thought of their people first and put an end to the war. However, this was only a tedious truce and one that would break once more years down the line.
The War of the Highlands
Quiet came over Ze'tar for time again. During this quiet time, towns flourished and the beginning of the capital cities was now. Through means of diplomacy, the humans gained allies in the kodai'tal and the gnomes while the orcs strengthened their alliance with the trolls and even gained an unlikely ally in the race of goblins. The rise of professions such as blacksmithing began a steady rise at this point in history and all seemed well in Ze'tar for the time being.
This, however, lasted shorter then expected. A expedition of humans and dwarves, heading into The Highlands to explore for artifacts and more land, found themselves ambushed by orcs and trolls, who were also there with the same idea. Though the survivor of this whole ordeal was mortally wounded, he made it back to the Elumenor Forest to inform his kin what had happened. Outraged, the humans, dwarves, and gnomes rallied for war. It took some convincing, but the Kodai'tal finally joined them after a week of thought. Forges roared with flame and the clash of steel and the horn of war sounded in Elumenor once more.
On the other end, the orcs and their allies rallied for their end of the war. Their forges raged with flame and steel, while their war-drums thundered across their lands. The machine of war had been started once more, but this time? The entire world would feel the aftershock of the war and would set in motion the rise of Thirekoth.
Blood was spilled across Ze'tar like it was nothing during this war. Countless men and women died as each side moved back and forth like a saw. The war dragged on long enough to draw in the deir'tal and the bolvar. The deir'tal sided with the humans while the bolvar took to aiding the orcs. However, the tables did not turn for either side despite this. That is, until a third faction entered it all...
The Daevos
The mysterious faction were made of creatures that all races had never encountered in such number. Ogres, elementals, and more met the two armies and gave them a run for their money. This three way war only continued as the Daevos tore across Ze'tar like a hot knife on butter. This time, however, the unity between the races was initiated by a man later to be known as Arandur Elenval. The paladin was a man with no love for heartless creatures such as those that made up the Daevos. He cried out to both sides to put aside their differences to take down the bigger threat.
The bolvar and the trolls were the first to side with the humans, followed by the goblins. The orcs were stubborn, but it was the Warchief himself who decided that the human was right. With that settled, the races combined their might and their resources to combat the Daevos. The war had turned and the tides of change were coming over Ze'tar. The war continued on for a year longer before the Daevos were left shattered. Those who survived fled into hiding and stayed out of the sight of the races.
Though the war was over, Arandur called the races together for a permanent peace. One where they could trust one another and build Ze'tar's grand future together. His speech at the final battlefield drew the respect of many. It was on that day that history changed. This was the beginning of the rise of Thirekoth.
Kingdom of Thirekoth
Through back and forth discussions between the races, they agreed to peace to be able to grow and expand with the help of each other. Resources were expanded and the races found where one race's weakness could be covered by the help of another race and their weakness. Through the years that followed the War of the Highlands, towns rose and the capital cities for each race rose from the work of many. Each race came to create their own political system and more as the years went by. The teachings of Arandur lingered in the minds of many and some races took the vigor and heart that he had and put it to work in their own races.
While the races adapted to the changing years and revolutionized many things over the course of the years, they had left a lurking shadow. This shadow was Daevos and it had learned just how powerful the races were when they worked together. A new leader rose for Daevos and constructed the ideas that would make it a fearsome foe later down the line. For now, Daevos stayed hidden as it recovered from its defeat.
In time, the races's united peace came to form the Kingdom of Thirekoth. Within Thirekoth, each race had equality and each had a representive in the politics. The Kingdom was born of honorable ideals, but nothing was perfect. Though the races had peace, it was obvious that there still was grudges and hatred. They took it out in spars and tournaments, but kept it just there unless it was a fight between two drunks.
All the while, Daevos watches with glee. It picks out those who are weak and promises power and their wild dreams to become reality. Power, wealth, recognition, and more draw more to the Daevos. They bid their time still to this day, building their forces for their plans. The master who they worship is unknown but from him, they draw power and gain praise for the slow and corrupt work they put upon the land of Ze'tar.
~Information (Races)~
~Races~
Kodai'tal -The high elves, properly named Kodai'tal, are a peaceful race of elves who are aligned with the humans. The Kodai'tal favor diplomacy over acting with violence and have been known to be the race best with diplomats. The magi of the Kodai'tal are rare to match, but do not mind helping others learn the way of magic. However, they do not pay much liking to the rowdy dwarves, who they have seen as the eager to fight race.
Deir'tal - The dark elves, properly named Deir'tal, is the race blessed to be the protectors of the vast forests she created. While primarily they protect and live among nature as druidic people, some of the deir'tal have taken up other means to protect their homeland and this has given way to some fierce fighters among this race. They prefer the company of the Bolvar over the other races due to the kinship both races have with nature.
Human - The humans, a proud and mortal race, have been integral in Ze'tar's growth from its earliest days to before all things went to madness. The humans are a flexible race, recognizing the strength in both magic and brute strength. While not entirely the best at diplomacy, they have been credited as being some of the best strategists when teamed up with their stout brother-in-arms, the dwarves.
Dwarf - The race of dwarves pride themselves on their blacksmithing, ale, and their fierce combatants. This race finds their pride in their fiery dertermination, the strategic minds, and desire for adventure. They have found an odd friendship in the orcs, who have some similarities with the strong dwarves of Alkzafar.
Gnome -The race that prides themselves in technology and science, these short but inquisitive people are nothing short of both dangerous and useful in one single sweep. They have a knack for inventions while also being bold enough to venture into science and technology in such ways that some consider insane.
Troll - The trolls are a secluded race, hiding within both forests and the barren lands that the orcs and bolvar can be seen in. They have rarely interacted except with the orcs, bolvars, and in some cases, the radere. They are a shamanistic race who worship the gods as faithfully as about any race, but to their own extent. They, while priding in the various magics of Ze'tar, also have their own pride in their fierce combatants such as their archers and their warriors.
Orc - The green-skinned brutes are a proud warrior race, while also having their own specialty in shamanism. Their strong motivation and their brutish strength has lended them a friendship with the dwarves. While they do hold some ancestoral hate towards the humans, they do know how to look past hate to work together.
Radere - The radere are a race of curiosity and peace. They, while being versed in strength and magic both, prefer diplomacy first. They were not seen in common until shortly after The War of Elumenor. They have been creditied with being a gentle race, known for their welcoming nature. They have made friends with the Deir'tal and Bolvar for that reason.
Bolvar - The bolvar are bovine-like people who have stayed to the plains and mountains they were created for. Their large size gives plenty of room for brutish strength, but they prefer a peaceful approach first, for most cases. Their beliefs lead them to be great with shamanism and druidism. They created a close friendship with the Deir'tal and the Radere.
~Information (Misc.)~
~Misc. Information~
* Dragons - The Dragons of Ze'tar are sort of like the dragons of Azeroth, without a flight that betrayed and so forth. The dragons have their own benevolent order called the Ring of Scale. It is headed by the leader of each flight (Red, Black, Green, Blue, White, Bronze, and Prismatic) that act as a council. The Ring of Scale has not been seen since the days of Arandur Elenval, the first hero of Ze'tar. For the reason of seclusion and their nature, no one will be able to play as a dragon.
* Magic - Coming soon!
* More to come!